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Assassin’s Creed is utterly, delightfully bonkers as a movie. It’s really damning the movie with faint praise to say it’s probably the best video game film I’ve ever seen, but that’s one statement that it feels very fair to make.

In Assassin’s Creed, Michael Fassbender plays a being of pure manpain named Cal, who after being executed for murder finds that it was all a massive fake-out. He’s now prisoner in a facility run by the Templars, an organization so secretive that they put their logo on everything, including the outside of the giant building they own in Spain. The Templars also really hate the fact that humans have free will. Templar scientist Sofia (Marion Cotillard) uses Cal to search for the free-will McGuffin “the Apple of Eden” by using his “genetic memory” to make him relive the life of his ancestor Aguilar from 500 years ago and sticking him on the end of a giant mechanical arm that shakes him around like a ragdoll.

The concept of the film is quite stupid. I think, honestly, it’s meant to be stupid. You either nope out of the film because your disbelief can’t handle this level of suspension after the first ten minutes, or get over the stupidness threshold of the plot. At which point you are free to enjoy the absolutely batshit ride that involves Michael Fassbender being flung around at the end of a mechanical arem while loudly singing, or very memorably, stripping off his shirt for a protracted sequence for no reason other than he presumably knew I would be watching the movie. (Thank you Mr. Fassbender, by the way.)

And it’s a very pretty batshit ride, by the way. There’s an excellent contrast in the cool pallet of colors used in the “modern” sequences versus the warm in the memories. All of the assassin parkour nonsense is a pleasure to watch. This is a film that’s easy to enjoy on purely aesthetic levels, particularly when those aesthetic levels keep you from screaming every time the nonsensical genetic memory thing gets brought up.

I haven’t played the Assassin’s Creed games myself, though now I’m a bit tempted to try. The friends I saw the movie with reported that they were very pleased that the movie used the mythos but had its own story rather than trying to directly rehash one of the games. They were also happy to report that the modern-time sequences that insisted on punctuating the lengthy sequences of Michael Fassbender and Ariane Labed free running through fake medieval Spain were at least less boring than the ones in the game. So good for that.

Looking back on the movie, I’m pretty sure that it passes the Bechdel-Wallace test handily, thanks to a couple of the villains having a chat about their plans for humanity. I was actually pretty surprised just how many women there were in the movie. The apparent head of the evil organization is an older woman; Sofia is in charge of the project that’s using Cal and the other descendants of assassins. Maria (Labed) is a joy to watch, and I’d like to know when we’re going to get her movie. Michelle H. Lin gets a pretty significant chunk of screen time in the modern-day bits of the movie. The cast also wasn’t entirely Wonderbread white, and I want to call on Michael K. Williams as Moussa as a particular favorite.

It’s not a good movie, but it’s definitely a fun movie, and in its own way felt less soulless than a lot of scifi action movies I’ve watched lately. It is beautifully and unabashedly what it is.

Originally published at Alex Acks: Sound and Nerdery. You can comment here or there.

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Tetsugawa Katsuhiro

September 2017

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